
evil with essentially no twists or turns that you don't see coming (outside of some artificial padding). These characters find story reasons to cross paths and join up quickly enough, making the bulk of Trials of Mana revolve around wandering with your party through dungeons packed with monsters, issuing commands on-the-fly to your AI companions, and doing your best to take down enemies without taking too much damage.Īs mentioned previously, Trials of Mana's story is nothing to write home about. You start the game picking the three heroes you want to have on your journey, but start with control of only one of them. The same is true here, but the core of the game really revolves around building up a party of three adventurers and using their skills and abilities in fast-paced action combat.

These titles commonly tell very traditional (and might I add: bad) stories concerning an all powerful mana tree that protects the world that comes under threat from some dark forces.
#TRIALS OF MANA REVIEW SERIES#
The Mana series of games is unique in that they are relatively experimental compared to the rest of SquareSoft's releases. I wish I could chalk those missing pieces up to age, but the most glaring absences would have been relatively common even back when the game originally released. With that history out of the way, I'll say that Trials of Mana is a solid action rpg that seems to be missing a few key ingredients to make it truly special. Earlier games in the Mana series saw releases stateside ( Final Fantasy Adventure, Secret of Mana), but this title, originally Seiken Densetsu 3, never got a proper localization and western release. You see, this game is a remake of an old Super Nintendo game from the heyday of SquareSoft (now Square Enix).

Trials of Mana has a whole history of hype and preconceived notions about it that existed long before it did.
